In real life slash motion is rarely used, all you’d do is keep distance and frantically spam well aimed (or less well aimed, depending on the person) quick thrusts which focus more on precision and annoyment than on power. The animations would be the same, just mirrored, so no more work to be done. All we’d need is just a button to change stance (F? R? There are so many unused buttons in your keyboard). Slash motion Attacks from right to left will occur with the opposite tip and necessairly deal less damage to. Let’s suppose you wield your spear on your right, with the left hand forwards.Īll slash motion Attacks from left to right and from up to down will occur with the tip of the weapon. It’s kinda silly to use moves intended for soft targets on hard targets That’s an improvement I’m sure most HEMA folks would love to see.
Ya know… If they do something like this, they could apply the polearm mechanics to using a longsword against a guy in plate armor. Then you could use LMB, RMB, and even CMB for the type of attack to do with that end. I suppose you could tweak the existing system so that the central star has 3 points, 3 on each side, and moving the mouse to one side or the other would specify the end to attack with.
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But with 2 ends to worry about, you need a way to specific which end to use and then how to attack with it, which might have 3 choices instead of just 2.
In the existing system, you have only 1 “end” and can select slash or stab with LMB or RMB. The existing system doesn’t allow for this at all. With most polearms, you can both slash and stab with either end as desired, and many allow pulling on at least 1 end as well. So I recommend leaving them alone until WH can do them right.ĭoing polearms wouldn’t require THAT much changing. WH apparently didn’t have time/money available to do this with the initial release, so polearms aren’t really a thing in the game right now. Using these adds a whole new type of attack, happening on pulling back instead of thrusting forward.īottom line: Doing polearms to a similar level of realism as the other weapons requires making a whole new combat system just for them. On top of this, many polearms had hooks to trip opponents or yank them off horses. And that’s just considering the basic moves. IOW, it’s something of a dual-wield technique using only 1 weapon, and the existing combat system simply can’t do this at all. You usually block with the section of shaft between your hands, and you can attack with both ends, both of which can slash and stab. In a 1-on-1 fight, you hold a polearm with your hands spread apart on either side of the point of balance. In a 1-on-1 fight, which is what we always have in KCD as nobody holds formation, these mechanics are totally wrong. But this method is only realistic if you’re part of a massed formation. That is, you hold them with both hands at the rear and and swing and stab with them same as any other 2-handed weapon. The main problem with polearms in the game is that the existing combat system treats them as sort of extra-long longswords. It’s more complicated than that… Using a spear in a 1-on-1 fight as opposed to being part of a phalanx/shield wall is a totally different thing not handled well by the game right now. A spear loses all its op-ness once your opponent gets past the tip.